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Thursday, September 16, 2010

Paladin's Quest - Part 2


Well it's been a while since my last post. My wife and I have both started school again and started looking for a new place to live closer to the city so that's been consuming lots of my time.

Anyway enough of that, Paladin's Quest!

This is from the game's intro... I should have addressed it in the last post but oh well, here it is.




This is the Tower of Gabnid!

Just a little more gushing about the art. Does this look like a tower to you? I never understood how it worked at all... how do you enter it? Through this tiny spike at the top of building? At any rate, despite the inherent confusion of this image, It has also always intrigued me. I've never forgotten the Tower of Gabnid seemingly balancing on this tiny spike.










So this is a great little series of events. Essentially this dungeon, Denebra Mountain, is really small. If you could just walk to the summit from the beginning it would be over in a snap, but they extend the dungeon by sending you on a wild goose chase to repair a bridge.

In doing so you end up retracing your steps a few times, extending the length of the dungeon by making you walk all over it a few times. Too much of this can make a game extremely irritating, thankfully, I don't think Paladin's Quest does this often; Paladin's Quest tends to administer its challenges not by the length of its dungeons, but by the difficulty of the random battles in the dungeons. It makes the game seem much more threatening.






Man, check out the mouth on Jarmlu.

Crazy. That's all I've really got to say. Oh and why is he so much different than all the other pupbirds?





Maybe I can get a link to the song going somehow... The song, Godom Lullaby, that plays at this point is both haunting and beautiful. LINK'D!




We're at Jurayn now. Just another weird window text arrangement. Is it just me or do you find it a little confusing, too?




This is my strategy! Now that I know how to properly upgrade your spirit levels, (just use them once per battle; it's all about the number of battles, not the number of times used in a battle) I have Chezni and Midia at very healthy spirit levels already. Since this game's dungeons are relatively short, and Sophie's Crown restores 800HP to Midia any time in battle, you can usually get straight through a dungeon and its boss without running out of healing bottles, before your next re-fill.

With all of this in mind, I use spirits in battle almost exclusively... Therefore I don't need a primary weapon... Meaning that I can grab 2 shields for Chezni and Midia! Extra defense! Woot.

Alright that's it for this post, maybe I'll get to Daphne's cave for the next post? We'll see how it goes!